February 2, 2013 | J.J. Cappa
In the year 20XX, Tokyo has become overrun with grotesque monsters, and to save the city, the Japanese government has created a secret team of soldiers known simply as “X” (エクス) to exterminate them. You, the player, are a high school student who, after being attacked by a mysterious black knight, discovers his hidden powers and joins X on their mission to rid Tokyo of the 異形 (モンスター) menace.
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wing the success of Demon Gaze, which sold 50,000 copies in its first week, Experience has announced their next PlayStation Vita release; this time, they will be bringing Labyrinth Cross Blood (a PC and Xbox 360 dungeon crawler) to the handheld as Labyrinth Cross Blood: Infinity. The Vita port, which was detailed in Famitsu this week, is expected to add an extra game mode and many other new features. It will be out on April 25 in Japan.
Among the additions in Infinity are collaboration events with characters from Students of the Round, the ability to enable chibi character portraits in cutscenes and dungeons, and a new level of difficulty called “Infinity Mode.” Designed for experienced DRPG gamers, Infinity Mode lowers the default party size from six to five, but grants access to new, powerful items created specifically for the Vita release. Finally, players will be able use near to download information about other parties. As with Demon Gaze, however, items will not be exchanged between users.
Character classes in Labyrinth Cross Blood are called “blood codes,” which are each based on a famous historical warrior such as Joan of Ark or Minamoto no Yoshitsune. Two blood codes can be equipped at once, meaning party members can be altered to fit nearly any play style. In addition to class customization, players can also alter their characters’ appearances in fourteen different ways for virtually endless possibilities.
According to Famitsu, development for Labyrinth Cross Blood: Infinity is currently eighty percent complete. Infinity will be the second DRPG from Experience on the Vita, but it is doubtful that it will be the last; they seem passionate about the genre and are excited to increase its popularity via the handheld. Their games have yet to be localized, however, so importing will probably be the only way to play Labyrinth Cross Blood: Infinity.
